
info@juzhikan.asia
北京交通大学,北京市,100044;
摘要:生成式人工智能正在改变数字媒体内容的生成方式,也改变创作者与工具之间的关系。现有系统大多以文本提示、候选生成和结果筛选为主要交互路径,能够显著提高生产效率,却较难承载姿态、空间、节奏、力度和情绪等连续、隐性的创作意图。本文采用整合式文献综述方法,综合生成式AI、人机共创、具身认知、临场感与多模态交互等研究,并结合近年数字媒体与设计领域的实证进展,讨论生成式AI创作中“具身交互”究竟改变了什么。综述认为,具身性不应被等同于手势、头显或多模态设备,而应被理解为身体行动、系统表征与生成反馈之间可感知、可修正的耦合关系。在此基础上,本文提出“具身线索—心理机制—共创行为—创作结果”的循环框架:动作自然性、多模态互补性、时空一致性与情境可供性首先影响感知控制、认知负荷、任务沉浸和共创认同,继而改变创意外化、方案探索、反馈修正与作者性判断,并最终作用于效率、质量、新颖性、内容多样性和持续使用。已有证据对效率和局部质量提升较为一致,但对新颖性、群体多样性与长期作者性的影响仍存在分歧。文章据此提出身体意图可计算化、反馈状态可见化、生成过程分层可控、共创贡献可追溯、具身强度适应化与数据伦理过程化六项设计策略,并给出后续实验和长期研究需要优先检验的问题。本文的价值不在于证明“具身化必然优于提示词”,而在于说明何种身体参与能够转化为真实的创作控制,以及这种控制何时可能成为新的负担。
关键词:生成式人工智能;数字媒体创作;具身交互;人机共创;创作能动性;整合式文献综述
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