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Research on the design of Liubo chess cultural and creative products based on psychological needs and behaviors
  • ISSN:3041-0843(Online) 3041-0797(Print)
  • DOI:10.69979/3041-0843.25.02.040
  • 出版频率:季刊
  • 语言:英文
  • 收录数据库:ISSN:https://portal.issn.org/ 中国知网:https://scholar.cnki.net/journal/search

Research on the design of Liubo chess cultural and creative products based on psychological needs and behaviors
Peng Hong1  Deng yue2  Liu Zheqian3

1 Wuhan University of Technology,Wuhan City, China430070

2 Wuhan University of Science and Technology,Wuhan City, China430065

3 Huazhong University of Science and Technology,Wuhan City, China430074

Abstract: Objective: This study aims to explore innovative ideas and methods for the contemporary and stylish reinterpretation of Liubo chess, thereby facilitating the creative transformation of traditional cultural practices. It is grounded in the analysis of psychological needs and behavioral patterns underlying modern individuals’ growing interest in metaphysical themes such as astrology, numerology, and fortune-telling. Methods: Through the collection and analysis of historical documents, the complete process of Liubo—an ancient divination game—is reconstructed. Drawing on D.C. McClelland’s social motivation theory, the study examines the psychological drivers behind contemporary divination practices. Leveraging the Fogg Behavior Model, traditional divinatory behaviors are redefined along three dimensions: motivation, ability, and triggers, with the goal of enhancing overall user experience. Conclusion: Based on the behavioral model, three principles are proposed: targeted divination results aligned with motivation, simplified interactions, and visually guided triggers. These principles aim to demystify traditional folk customs while imbuing them with therapeutic cultural value. The redesigned Liubo engages users by resonating with their desire for self-understanding and social connection.

Keywords: Liubo chess; McClelland's social theory; Fogg's behavioral model; cultural and creative industries

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